![]() Ignoring the sidequests / events means the various issues, disasters that happen to the people around you will lower your prestige (and perhaps another meter that I'm not sure what it measures), and if it drops to 0, you all lose.which resources you may use to build new buildings in your castle (so unlike Ghost Stories village / Last Bastion's fortress buildings, you don't start with a prebuilt set of buildings giving you abilities), that ultimately helps you to help people who live in the village around the castle. The deck that is usually a monster deck gives you little narrative sidemissions, which you can ignore (bad idea) or complete, which gives you rewards in form of various resources. ![]() This combined with a more compact traveling around the "world" / your kingdom theme where events happen and it's heavily narrative supported gives me the adventure feeling I expect from Eldritch Horror (minus the lovecraftian feel). There are scerianos (6 total in the box if I'm not mistaken) that function like Eldritch Horror's Great Old Ones, changing the game depending on the story. it's not enemies that pop up (well, there can be monsters and bandits), but many issues that can occur around your castle, such as fire, flood, plague, etc. this time it's not about moving around in a central fortress, you can and should move your characters outside. Uses a very similar board to Ghost Stories / Last Bastion, but.Designed by Antoine Bauza (Ghost Stories, Last Bastion, 7 Wonders + DUEL, Hanamikoji), we discovered that all our favourite games were designed by him.I've been also really interested lately in Eldritch Horror, because I wanted a good (non-app using) Lovecraftian game after selling Cultistorm for a long list of reasons I don't want to go into detail about here (only in comments if you are interested), but the insane amount of differently sized cards, decks, components that one may need or not at all gave me Robinson Crusoe PTSD so it's like a forbidden fruit to me, something I imagine I'd enjoy but in practice it's just suffering.įrom what I see, Oltréé is highly likely the perfect blend of the two for us. For a couple weeks I've been trying to justify buying GS+WM for myself, and lo and behold, with perfect timing a local hungarian publisher (Gémklub) just announced that Oltréé is on it's way to the shelves, localized (language barrier is a thing for several family members who are our gaming group). Sadly, as you may know it, there is no upgrade or expansion for this game (unlike Ghost Stories which has the excellent White Moon, but sadly it's tough to find because it's not sold in my country and hard for me to justify to buy the base game again, given it's identical to The Last Bastion). We are huge fans of the Last Bastion, and for a long time I've been wanting to upgrade it. Review: (looking through this channel it's shockingly unrecognized btw) (There is no general discussion tag so I used news because of the announcement of the local publisher) r/tabletopgamedesign - Designer's subreddit. ![]()
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